List of commercial failures in video and arcade games As a hit-driven business, the great majority of the video game industry 's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more ... List of commercial failures in video and arcade games As a hit-driven business, the great majority of the video game industry 's software releases have been commercial disappointments. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more ... Jan 16, 2026 · In recent years, the videogame industry has surprised us with both high-quality GOTY ( Game of the Year) projects and, conversely, low-quality games . Developers often spend millions of dollars on advertising campaigns and hype, only for the game to fail on the first day after release, or at best, within a month or two. Jan 16, 2026 · In recent years, the videogame industry has surprised us with both high-quality GOTY ( Game of the Year) projects and, conversely, low-quality games . Developers often spend millions of dollars on advertising campaigns and hype, only for the game to fail on the first day after release, or at best, within a month or two. Oct 15, 2023 · So why have many of the online games released, outside of annual franchises like Call of Duty, failed to keep the average gamer invested in them? To answer this, we need to take in a few different considerations, as there doesn’t seem to be one singular answer to this question. Oct 15, 2023 · So why have many of the online games released, outside of annual franchises like Call of Duty, failed to keep the average gamer invested in them? To answer this, we need to take in a few different considerations, as there doesn’t seem to be one singular answer to this question. Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of E.T. contributed to the video game crash of 1983.
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